One Way
only one way to go. how fast can you draw it?
three hand-drawn mazes with only one way to go, against the clock: draw each winding path from start to end without crossing a line
From Daniel Fabe Schmidt's book Maze Structure: the first mazes have no forks at all, one corridor through every cell, so however much it winds you cannot get lost. With nothing to decide, it is a race: the clock runs from your first touch on each maze, and a push into a wall costs a fifth of a second.
Concepts: mazes, topology, puzzles.
An interactive you play with one thumb, on Wundr.