wundr

Dogfight

you shoot where they will be.

tilt to aim and dodge, touch to fire: the missile keeps the heading it left on, and they keep moving. stay up as long as you can

A crossing target isn't where you see it when a dumb shot arrives: the missile keeps the heading it left on, and they keep their own speed, so you aim ahead. After a near miss, a gold ring marks the lead point. Their shots are just as dumb -- aimed at where you were -- so moving dodges them. You score the time you stay up; every fourth kill mends a hit.

Concepts: projectile, interception.

An interactive you play with one thumb, on Wundr.

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